top of page
A logo akil-01.png

Ensemble merchandise

Project type: End-to-end app +  branding

Role: UX/UI designer + brand designer

Industry: E-commerce, music

Merchandising application for an Orchestra
(first google certificate design project)

iPhone 13

Introduction

Project overview

I designed the Ensemble app to satisfy the prompt “Design a merchandise app for an orchestra.”

The app targets the quality-time conscious user and provides them a way to:

    Skip the lines and inconveniences of the gift shop
    Focus on the experiences of the concert hall
    Have their merchandise delivered to them at home

The problem:
Orchestra patrons have very limited time during intermission or after a concert, and they prefer to spend it getting drinks, socializing, and discussing the show, rather than standing in line.

The goal:    
Design an app that allows users to:
   
   Shop for merchandise from their seat or later at home
   Have their items shipped to their residence

My role:
Sole UX designer covering all aspects of the project from conception to delivery.

Responsibilities:
   Interviews
   User stories and personas
   Paper and digital wireframes
   Low and high-fidelity prototypes
   Usability studies
   Iterating on designs
   Accounting for accessibility

Understanding the User

User research: Summary

This group confirmed the hypothesis that users want
a way to shop from their seats.

This research also revealed other factors limiting their purchase of merchandise:

   The time cost of gift shopping over concessions or socializing
    The annoyance of carrying purchases for the remainder of         the event
    The overwhelming nature of traditional gift shops
 I conducted interviews and created empathy maps to better understand potential users and their pain points.

I identified a primary user group of professionals between 35–44 years of age with a strong interest in unique, experience-based merchandise.
However, they don’t like spending time and energy on shopping and carrying merchandise during a concert.

User research: Pain points

1

2

3

4

Time cost
Time is valuable during a concert experience. Users want to budget as little time as possible for shopping and waiting in lines.

Item transport
Purchased items must be carried around and remembered the rest of the evening.

Choice overload
Traditional gift shops and merchandise tables overwhelm the user with choices that aren’t relevant to them.

 Info availability
It’s difficult to get answers to questions such as materials used, quality, and stock. It’s also hard to trust answers from a shop employee, lowering purchase confidence

Wireframes / Low fidelity protoype

Wire frames

2025.01.13-19.40 1

Low-fidelity prototype

2025.01.13-19.44 1

For mock up I enhanced features from the wire frames and delved deeper into animation, creating an animated like button for users to add items to their favorites. the ‘Bundles’ section was also renamed to ‘Collections’ to emulate special deals from fictional concerts.

Wireframe

wire.png

Mock up homescreen

Home page.png

Homepage scrolled

scrolled.png

High Fidelity Prototype

High-fidelity prototype The final prototype streamlines the navigation, directs users to the primary flow by reducing noise, and highlights the app’s most desirable features

Mock up

View high fidelity prototype
1

Used icons for easier navigation and comprehension across language and ability

Accessibility considerations

2

Adjusted button and font sizes as well as contrast levels to meet accessibility standards

Key takeaways

Impact:
With consumers focusing more on maximizing experiences, the app allows them to enjoy more time taking in what the concert hall and its patrons have to offer, while still finding a memento to commemorate their experience.

What I learned:
Designing the Ensemble app reinforced the value in setting aside assumptions and biases to empathize with users and iterate on their feedback. The design was improved every time I went back to users.

Next steps

Conduct more user research to start developing secondary flows and further features for the app.

Iterate on and test ideas for external triggers to direct orchestra patrons to download and use the app before, during, and after their experience

Thank you for your interest in my work. Let’s connect!

bottom of page